Thursday, 17 March 2011

Friggin' Tharg

Tharg, eh?

I sent the green so-and-so a script submission ages and ages ago - last May, in fact. Haven't heard a thing. Guess he's got better things to do, what with being an editor and all.

The scunner of it is, 2000ad is quite clear that you should only send one script at a time. Which is fine. I've got a pile of them, all ready to be rejected. But what do you do if you don't actually get a rejection? I've heard of one poor soul who waited 14 months before trying a new submission, and then got his wrist slapped for sending multiple submissions.

So I've waited... and waited... and waited. But then the fear kicks in. What if it never arrived? Did I properly address it? Did I put on enough postage? Is it lost?

What to do?

My cunning plan? Re-write the outstanding script and send it with a grovelling letter asking for an update. So it went off today. I'll post to say what happened as soon as I know - assuming I'm still doing this in 2012.


  1. I've always had the impression that slush piles are the ultimate longshot for budding creators. The way Alan Grant describes it, Alan Moore getting picked out of a slush pile was pure fluke rather than actual talent (Grant just happened to be visiting the 2000ad offices and had a hoke about in the pile on a whim), so I'd avoid the waiting game if you possibly can and seek out artists and letterers willing to work with you to produce short strips. Small press those motherfuckers, print 'em out later alongside other small press work you've had done as an a5 booklet (or smaller - it can be done!), then use that as a leave-behind at conventions with talent scouts and editors. They could chuck them right in the bin when they get home for all I know, but according to them they're only too willing to take them off your hands at the time. Probably a bet worth taking, even if only to see your work fully realised.

  2. Absolutely, but as there are more scripts than artists then NOT having one at the Command Module would be silly.